CBaseMultiplayerPlayer::CreateExpresser
0x0062c6b0 · 73 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer15CreateExpresserEv
Decompiled
undefined (1 param)
/* CBaseMultiplayerPlayer::CreateExpresser() */
undefined4 __thiscall CBaseMultiplayerPlayer::CreateExpresser(CBaseMultiplayerPlayer *this)
{
CMultiplayer_Expresser *this_00;
undefined4 uVar1;
this_00 = ::operator_new(0x54);
/* try { // try from 0062c6d0 to 0062c6d4 has its CatchHandler @ 0062c6f9 */
CMultiplayer_Expresser::CMultiplayer_Expresser(this_00,(CBaseFlex *)this);
*(CMultiplayer_Expresser **)(this + 0x2378) = this_00;
if (this_00 == (CMultiplayer_Expresser *)0x0) {
uVar1 = 0;
}
else {
*(CBaseMultiplayerPlayer **)(this_00 + 4) = this + 0x2364;
uVar1 = *(undefined4 *)(this + 0x2378);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.