L L4D2node

CBaseMultiplayerPlayer::CalculateTeamBalanceScore

0x0062c5a0 · 78 bytes · __thiscall

_ZN22CBaseMultiplayerPlayer25CalculateTeamBalanceScoreEv

Decompiled

undefined (1 param)

/* CBaseMultiplayerPlayer::CalculateTeamBalanceScore() */

int __thiscall CBaseMultiplayerPlayer::CalculateTeamBalanceScore(CBaseMultiplayerPlayer *this)

{
  int iVar1;
  int iVar2;
  
  iVar2 = (int)(*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x237c));
  iVar1 = -iVar2;
  if ((0.0 < *(float *)(this + 0x2380)) &&
     (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x2380) < 300.0)) {
    iVar1 = -10000 - iVar2;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)