CBaseMultiplayerPlayer::CanHearAndReadChatFrom
0x0062c520 · 97 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer22CanHearAndReadChatFromEP11CBasePlayer
Decompiled
undefined (2 params)
/* CBaseMultiplayerPlayer::CanHearAndReadChatFrom(CBasePlayer*) */
bool __thiscall
CBaseMultiplayerPlayer::CanHearAndReadChatFrom(CBaseMultiplayerPlayer *this,CBasePlayer *param_1)
{
int iVar1;
if (param_1 == (CBasePlayer *)0x0) {
return *(int *)(this + 0x2368) != 1;
}
if (*(int *)(this + 0x2368) == 1) {
return false;
}
if ((*(int *)(this + 0x2368) == 2) &&
(iVar1 = (**(code **)(*g_pGameRules + 0x1a4))(g_pGameRules,this,param_1), iVar1 != 1)) {
return false;
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.