L L4D2node

CFlexCycler::LookupFlex

0x006271e0 · 87 bytes · __thiscall

_ZN11CFlexCycler10LookupFlexEPKc

Decompiled

undefined (2 params)

/* CFlexCycler::LookupFlex(char const*) */

int __thiscall CFlexCycler::LookupFlex(CFlexCycler *this,char *param_1)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  
  iVar3 = 0;
  do {
    iVar4 = iVar3;
    iVar3 = CBaseAnimating::GetNumFlexControllers((CBaseAnimating *)this);
    if (iVar3 <= iVar4) {
      return -1;
    }
    pcVar1 = (char *)CBaseAnimating::GetFlexControllerName((CBaseAnimating *)this,iVar4);
    iVar2 = _V_stricmp(param_1,pcVar1);
    iVar3 = iVar4 + 1;
  } while (iVar2 != 0);
  return iVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)