CFlexCycler::LookupFlex
0x006271e0 · 87 bytes · __thiscall
_ZN11CFlexCycler10LookupFlexEPKc
Decompiled
undefined (2 params)
/* CFlexCycler::LookupFlex(char const*) */
int __thiscall CFlexCycler::LookupFlex(CFlexCycler *this,char *param_1)
{
char *pcVar1;
int iVar2;
int iVar3;
int iVar4;
iVar3 = 0;
do {
iVar4 = iVar3;
iVar3 = CBaseAnimating::GetNumFlexControllers((CBaseAnimating *)this);
if (iVar3 <= iVar4) {
return -1;
}
pcVar1 = (char *)CBaseAnimating::GetFlexControllerName((CBaseAnimating *)this,iVar4);
iVar2 = _V_stricmp(param_1,pcVar1);
iVar3 = iVar4 + 1;
} while (iVar2 != 0);
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.