CSceneEventInfo::UpdateWeight
0x006264a0 · 129 bytes · __thiscall
_ZN15CSceneEventInfo12UpdateWeightEP9CBaseFlex
Decompiled
undefined (2 params)
/* CSceneEventInfo::UpdateWeight(CBaseFlex*) */
longdouble __thiscall CSceneEventInfo::UpdateWeight(CSceneEventInfo *this,CBaseFlex *param_1)
{
char cVar1;
float fVar2;
cVar1 = CBaseFlex::IsSuppressedFlexAnimation(param_1,this);
fVar2 = *(float *)(this + 0x24);
if (cVar1 == '\0') {
if (0.9 <= fVar2) {
fVar2 = 1.0;
}
else {
fVar2 = fVar2 + 0.1;
}
}
else if (fVar2 <= 0.2) {
fVar2 = 0.0;
}
else {
fVar2 = fVar2 - 0.2;
}
*(float *)(this + 0x24) = fVar2;
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.