L L4D2node

CBaseFlex::EnterSceneSequence

0x00626200 · 22 bytes · __cdecl

_ZN9CBaseFlex18EnterSceneSequenceEP12CChoreoSceneP12CChoreoEventb

Decompiled

undefined (3 params)

/* CBaseFlex::EnterSceneSequence(CChoreoScene*, CChoreoEvent*, bool) */

undefined4 CBaseFlex::EnterSceneSequence(CChoreoScene *param_1,CChoreoEvent *param_2,bool param_3)

{
  Warning("Scene sequences are unavailable in Left4Dead.\n");
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)