CBaseFlex::PermitResponse
0x006261a0 · 49 bytes · __thiscall
_ZN9CBaseFlex14PermitResponseEf
Decompiled
undefined (2 params)
/* CBaseFlex::PermitResponse(float) */
undefined4 __thiscall CBaseFlex::PermitResponse(CBaseFlex *this,float param_1)
{
if (0.0 < *(float *)(this + 0x17b8)) {
return CONCAT31((int3)((uint)gpGlobals >> 8),
param_1 + *(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x17b8));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.