CBaseFlex::ProcessLookAtSceneEvent
0x00625aa0 · 22 bytes · __cdecl
_ZN9CBaseFlex23ProcessLookAtSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (3 params)
/* CBaseFlex::ProcessLookAtSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */
undefined4
CBaseFlex::ProcessLookAtSceneEvent
(CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)
{
Warning("Choreo LOOKAT is unavailable in Left4Dead.");
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.