CBaseFlex::SetModel
0x00624420 · 97 bytes · __thiscall
_ZN9CBaseFlex8SetModelEPKc
Decompiled
undefined (2 params)
/* CBaseFlex::SetModel(char const*) */
void __thiscall CBaseFlex::SetModel(CBaseFlex *this,char *param_1)
{
int *piVar1;
int iVar2;
int iVar3;
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 00624444 to 0062446e has its CatchHandler @ 00624484 */
CBaseAnimatingOverlay::SetModel((CBaseAnimatingOverlay *)this,param_1);
iVar3 = 0;
while( true ) {
iVar2 = CBaseAnimating::GetNumFlexControllers((CBaseAnimating *)this);
if (iVar2 <= iVar3) break;
SetFlexWeight(this,iVar3,0);
iVar3 = iVar3 + 1;
}
/* WARNING: Could not recover jumptable at 0x00624482. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar1 + 0x6c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.