CBaseFlex::CheckSceneEventCompletion
0x00623780 · 24 bytes · __cdecl
_ZN9CBaseFlex25CheckSceneEventCompletionEP15CSceneEventInfofP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (4 params)
/* CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo*, float, CChoreoScene*, CChoreoEvent*) */
undefined4
CBaseFlex::CheckSceneEventCompletion
(CSceneEventInfo *param_1,float param_2,CChoreoScene *param_3,CChoreoEvent *param_4)
{
CChoreoEvent *in_stack_00000014;
CChoreoEvent::GetType(in_stack_00000014);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.