L L4D2node

CUtlCachedFileData<CModelSoundsCache>::~CUtlCachedFileData

0x006232a0 · 242 bytes · __thiscall

_ZN18CUtlCachedFileDataI17CModelSoundsCacheED0Ev

Decompiled

undefined (1 param)

/* CUtlCachedFileData<CModelSoundsCache>::~CUtlCachedFileData() */

void __thiscall
CUtlCachedFileData<CModelSoundsCache>::~CUtlCachedFileData
          (CUtlCachedFileData<CModelSoundsCache> *this)

{
  int iVar1;
  undefined4 *puVar2;
  int iVar3;
  
  *(undefined ***)this = &PTR__CUtlCachedFileData_00c605d8;
  CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
               *)(this + 4));
  iVar1 = *(int *)(this + 0x2c);
  if (0 < iVar1) {
    iVar3 = 0;
    do {
      puVar2 = *(undefined4 **)(*(int *)(this + 0x20) + iVar3 * 4);
      if (puVar2 != (undefined4 *)0x0) {
        *puVar2 = &PTR_Save_00c15be0;
        puVar2[4] = 0;
        CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(puVar2 + 1));
        puVar2[5] = puVar2[1];
        CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(puVar2 + 1));
        operator_delete(puVar2);
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 != iVar1);
  }
  *(undefined4 *)(this + 0x2c) = 0;
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x44));
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x34));
  *(undefined4 *)(this + 0x2c) = 0;
  CUtlMemory<CModelSoundsCache*,int>::Purge((CUtlMemory<CModelSoundsCache*,int> *)(this + 0x20));
  *(undefined4 *)(this + 0x30) = *(undefined4 *)(this + 0x20);
  CUtlMemory<CModelSoundsCache*,int>::Purge((CUtlMemory<CModelSoundsCache*,int> *)(this + 0x20));
  CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
               *)(this + 4));
  *(undefined2 *)(this + 0x18) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>
           *)(this + 8));
  *(undefined2 *)(this + 0x1a) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>
           *)(this + 8));
  operator_delete(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)