CUtlRBTree<CUtlString,unsigned_short,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,unsigned_short>,unsigned_short>>::NewNode
0x0061c390 · 267 bytes · __thiscall
_ZN10CUtlRBTreeI10CUtlStringtPFbRKS0_S2_E10CUtlMemoryI15UtlRBTreeNode_tIS0_tEtEE7NewNodeEv
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlString, unsigned short, bool (*)(CUtlString const&, CUtlString const&),
CUtlMemory<UtlRBTreeNode_t<CUtlString, unsigned short>, unsigned short> >::NewNode() */
uint __thiscall
CUtlRBTree<CUtlString,unsigned_short,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,unsigned_short>,unsigned_short>>
::NewNode(CUtlRBTree<CUtlString,unsigned_short,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,unsigned_short>,unsigned_short>>
*this)
{
ushort uVar1;
uint uVar2;
uint uVar3;
int iVar4;
uint uVar5;
int iVar6;
uVar1 = *(ushort *)(this + 0x14);
uVar5 = (uint)uVar1;
if (uVar1 != 0xffff) {
iVar4 = *(int *)(this + 4);
iVar6 = iVar4 + (uint)uVar1 * 0x18;
*(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar6 + 2);
goto LAB_0061c3ba;
}
iVar6 = *(int *)(this + 8);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar6) {
uVar2 = *(ushort *)(this + 0x16) + 1;
uVar3 = uVar2 & 0xffff;
if (iVar6 <= (int)uVar3) {
uVar2 = uVar5;
uVar3 = 0xffff;
}
if (iVar6 <= (int)uVar3) goto LAB_0061c437;
LAB_0061c407:
iVar6 = (uVar2 & 0xffff) * 0x18;
uVar5 = uVar2;
}
else {
iVar4 = 0;
if (iVar6 < 1) {
iVar4 = 0xffff;
}
uVar2 = (0 < iVar6) - 1;
if (iVar4 < iVar6) goto LAB_0061c407;
LAB_0061c437:
CUtlMemory<UtlRBTreeNode_t<CUtlString,unsigned_short>,unsigned_short>::Grow
((CUtlMemory<UtlRBTreeNode_t<CUtlString,unsigned_short>,unsigned_short> *)(this + 4),1
);
iVar4 = *(int *)(this + 8);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar4) {
uVar2 = *(ushort *)(this + 0x16) + 1;
uVar3 = uVar2 & 0xffff;
if ((int)uVar3 < iVar4) {
iVar6 = uVar3 * 0x18;
uVar5 = uVar2;
}
else {
iVar6 = 0x17ffe8;
uVar3 = 0xffff;
}
}
else {
uVar3 = 0;
iVar6 = 0x17ffe8;
if (iVar4 < 1) {
uVar3 = 0xffff;
}
else {
iVar6 = 0;
uVar5 = 0;
}
}
if (iVar4 <= (int)uVar3) {
Error("CUtlRBTree overflow!\n");
}
}
iVar4 = *(int *)(this + 4);
*(short *)(this + 0x16) = (short)uVar5;
iVar6 = iVar4 + iVar6;
LAB_0061c3ba:
if ((CUtlString *)(iVar6 + 8) != (CUtlString *)0x0) {
CUtlString::CUtlString((CUtlString *)(iVar6 + 8));
iVar4 = *(int *)(this + 4);
}
*(int *)(this + 0x18) = iVar4;
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.