L L4D2node

CMemberScriptBinding1<CBaseEntity*,CVariantBase<CVariantDefaultAllocator>(CBaseEntity::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>::Call

0x0061a0a0 · 615 bytes · __cdecl

_ZN21CMemberScriptBinding1IP11CBaseEntityMS0_F12CVariantBaseI24CVariantDefaultAllocatorEPKcES4_S6_E4CallEPvSA_PS4_iSB_

Decompiled

undefined (5 params)

/* CMemberScriptBinding1<CBaseEntity*, CVariantBase<CVariantDefaultAllocator> (CBaseEntity::*)(char
   const*), CVariantBase<CVariantDefaultAllocator>, char const*>::Call(void*, void*,
   CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*) */

undefined1
CMemberScriptBinding1<CBaseEntity*,CVariantBase<CVariantDefaultAllocator>(CBaseEntity::*)(char_const*),CVariantBase<CVariantDefaultAllocator>,char_const*>
::Call(void *param_1,void *param_2,CVariantBase *param_3,int param_4,CVariantBase *param_5)

{
  short sVar1;
  char *__src;
  undefined4 *puVar2;
  int iVar3;
  void *__dest;
  char *local_28;
  undefined4 local_24;
  undefined2 local_20;
  byte local_1e;
  
  if (param_5 == (CVariantBase *)0x0 || param_4 != 1) {
    return 0;
  }
  if (param_2 == (void *)0x0) {
    return 0;
  }
  if (((uint)param_1 & 1) != 0) {
    param_1 = *(void **)(*(int *)param_2 + -1 + (int)param_1);
  }
  (*param_1)(&local_28,param_2,*(undefined4 *)param_3);
  if (((byte)param_5[10] & 1) != 0) {
    free(*(void **)param_5);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
  }
  __src = local_28;
  *(undefined4 *)param_5 = 0;
  *(undefined2 *)(param_5 + 8) = 0;
  *(undefined4 *)(param_5 + 4) = 0;
  switch(local_20) {
  case 3:
    if ((*(ushort *)(param_5 + 10) & 1) != 0) {
      *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
    }
    *(undefined2 *)(param_5 + 8) = 3;
    goto LAB_0061a1cb;
  case 4:
    if ((*(ushort *)(param_5 + 10) & 1) != 0) {
      *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
    }
    *(undefined2 *)(param_5 + 8) = 4;
    puVar2 = malloc(0x10);
    *(undefined4 **)param_5 = puVar2;
    *puVar2 = *(undefined4 *)__src;
    puVar2[1] = *(undefined4 *)(__src + 4);
    puVar2[2] = *(undefined4 *)(__src + 8);
    puVar2[3] = *(undefined4 *)(__src + 0xc);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) | 1;
    break;
  default:
    *(undefined2 *)(param_5 + 8) = local_20;
    *(char **)param_5 = local_28;
    *(undefined4 *)(param_5 + 4) = local_24;
    break;
  case 0x1c:
    if ((*(ushort *)(param_5 + 10) & 1) != 0) {
      *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
    }
    *(undefined2 *)(param_5 + 8) = 0x1c;
    puVar2 = malloc(8);
    *(undefined4 **)param_5 = puVar2;
    *puVar2 = *(undefined4 *)__src;
    puVar2[1] = *(undefined4 *)(__src + 4);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) | 1;
    break;
  case 0x1f:
    if ((*(ushort *)(param_5 + 10) & 1) != 0) {
      *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
    }
    *(undefined2 *)(param_5 + 8) = 0x1f;
                    /* try { // try from 0061a21e to 0061a222 has its CatchHandler @ 0061a32e */
    iVar3 = _V_strlen(local_28);
    __dest = malloc(iVar3 + 1U);
    *(void **)param_5 = __dest;
    memcpy(__dest,__src,iVar3 + 1U);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) | 1;
    break;
  case 0x28:
    if ((*(ushort *)(param_5 + 10) & 1) != 0) {
      *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
    }
    *(undefined2 *)(param_5 + 8) = 0x28;
LAB_0061a1cb:
    puVar2 = malloc(0xc);
    *(undefined4 **)param_5 = puVar2;
    *puVar2 = *(undefined4 *)__src;
    puVar2[1] = *(undefined4 *)(__src + 4);
    puVar2[2] = *(undefined4 *)(__src + 8);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) | 1;
  }
  if ((local_1e & 1) != 0) {
    free(local_28);
  }
  sVar1 = *(short *)(param_5 + 8);
  if ((((sVar1 == 0x1c) || ((ushort)(sVar1 - 3U) < 2)) || (sVar1 == 0x28)) &&
     (((byte)param_5[10] & 1) == 0)) {
    CVariantBase<CVariantDefaultAllocator>::ConvertToCopiedData(SUB41(param_5,0));
    return 1;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)