CBaseEntity::entindex
0x006178b0 · 31 bytes · __thiscall
_ZNK11CBaseEntity8entindexEv
Decompiled
undefined (1 param)
/* CBaseEntity::entindex() const */
int __thiscall CBaseEntity::entindex(CBaseEntity *this)
{
if (*(int *)(this + 0x30) != 0) {
return *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.