CUtlCachedFileData<CModelSoundsCache>::Shutdown
0x00615c80 · 78 bytes · __thiscall
_ZN18CUtlCachedFileDataI17CModelSoundsCacheE8ShutdownEv.part.419
Decompiled
undefined (1 param)
/* CUtlCachedFileData<CModelSoundsCache>::Shutdown() [clone .part.419] */
void __thiscall
CUtlCachedFileData<CModelSoundsCache>::Shutdown(CUtlCachedFileData<CModelSoundsCache> *this)
{
CUtlCachedFileData<CModelSoundsCache> CVar1;
char cVar2;
CUtlCachedFileData<CModelSoundsCache> *in_EAX;
CVar1 = in_EAX[100];
in_EAX[100] = (CUtlCachedFileData<CModelSoundsCache>)((byte)CVar1 & 0xef);
if (((byte)CVar1 & 8) == 0) {
if (((byte)CVar1 & 4) != 0) {
cVar2 = ManifestExists(in_EAX);
if (cVar2 == '\0') {
SaveManifest(in_EAX);
}
}
}
else {
Save(in_EAX);
}
CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(in_EAX + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.