L L4D2node

CBaseEntity::RunScript

0x0060f690 · 302 bytes · __thiscall

_ZN11CBaseEntity9RunScriptEPKcS1_

Decompiled

undefined (3 params)

/* CBaseEntity::RunScript(char const*, char const*) */

char __thiscall CBaseEntity::RunScript(CBaseEntity *this,char *param_1,char *param_2)

{
  int *piVar1;
  char cVar2;
  int iVar3;
  undefined4 uVar4;
  int *__ptr;
  int iVar5;
  
  cVar2 = ValidateScriptScope(this);
  piVar1 = g_pScriptVM;
  if (cVar2 == '\0') {
    DevMsg("\n***\nFAILED to create private ScriptScope. ABORTING script\n***\n");
    return '\0';
  }
  __ptr = *(int **)(this + 0x3f0);
  if (0 < *__ptr) {
    iVar5 = 0;
    do {
      if (*(int *)__ptr[iVar5 + 1] != 0) {
        (**(code **)(*piVar1 + 0x4c))(piVar1,*(int *)__ptr[iVar5 + 1]);
      }
      iVar3 = iVar5 * 4;
      iVar5 = iVar5 + 1;
      **(undefined4 **)(*(int *)(this + 0x3f0) + 4 + iVar3) = 0xffffffff;
      __ptr = *(int **)(this + 0x3f0);
    } while (iVar5 < *__ptr);
  }
  if (__ptr != &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
                StaticData()::staticData) {
    free(__ptr);
    *(undefined4 **)(this + 0x3f0) =
         &CUtlVectorUltraConservative<HSCRIPT__**,CUtlVectorUltraConservativeAllocator>::
          StaticData()::staticData;
  }
  iVar5 = (**(code **)(*g_pScriptVM + 0x2c))(g_pScriptVM,param_1,param_2);
  if (iVar5 != 0) {
    iVar3 = (**(code **)(*g_pScriptVM + 0x34))(g_pScriptVM,iVar5,*(undefined4 *)(this + 1000),1);
    (**(code **)(*g_pScriptVM + 0x30))(g_pScriptVM,iVar5);
    if (iVar3 != -1) {
      return cVar2;
    }
  }
  uVar4 = GetDebugName(this);
  DevWarning(" Entity %s encountered an error in RunScript()\n",uVar4);
  return cVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)