CBaseEntity::SendProxy_CellOriginXY
0x0060d950 · 206 bytes · __cdecl
_ZN11CBaseEntity22SendProxy_CellOriginXYEPK8SendPropPKvS4_P8DVariantii
Decompiled
undefined (6 params)
/* CBaseEntity::SendProxy_CellOriginXY(SendProp const*, void const*, void const*, DVariant*, int,
int) */
void CBaseEntity::SendProxy_CellOriginXY
(SendProp *param_1,void *param_2,void *param_3,DVariant *param_4,int param_5,
int param_6)
{
int iVar1;
char cVar2;
uint uVar3;
uint uVar4;
float fVar5;
float fVar6;
float fVar7;
Vector *local_20 [4];
cVar2 = UseStepSimulationNetworkOrigin(param_2,local_20);
if (cVar2 == '\0') {
local_20[0] = (Vector *)((int)param_2 + 0x39c);
}
iVar1 = *(int *)((int)param_2 + 0x388);
fVar5 = *(float *)local_20[0];
uVar3 = *(int *)((int)param_2 + 0x390) * iVar1 - 0x4000;
uVar4 = (int)uVar3 >> 0x1f;
fVar6 = (float)(int)((uVar3 ^ uVar4) - uVar4);
if (fVar5 < 0.0) {
fVar5 = fVar6 + fVar5;
}
else {
fVar5 = fVar5 - fVar6;
}
fVar6 = (float)iVar1;
fVar7 = fVar6;
if ((fVar5 <= fVar6) && (fVar7 = fVar5, fVar5 <= 0.0)) {
fVar7 = 0.0;
}
*(float *)param_4 = fVar7;
fVar5 = *(float *)(local_20[0] + 4);
uVar3 = iVar1 * *(int *)((int)param_2 + 0x394) - 0x4000;
uVar4 = (int)uVar3 >> 0x1f;
fVar7 = (float)(int)((uVar3 ^ uVar4) - uVar4);
if (fVar5 < 0.0) {
fVar5 = fVar7 + fVar5;
}
else {
fVar5 = fVar5 - fVar7;
}
if ((fVar5 <= fVar6) && (fVar6 = 0.0, 0.0 <= fVar5)) {
fVar6 = fVar5;
}
*(float *)(param_4 + 4) = fVar6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.