CBaseEntity::ContextExpired
0x0060d180 · 68 bytes · __thiscall
_ZNK11CBaseEntity14ContextExpiredEi
Decompiled
undefined (2 params)
/* CBaseEntity::ContextExpired(int) const */
undefined4 __thiscall CBaseEntity::ContextExpired(CBaseEntity *this,int param_1)
{
float fVar1;
undefined4 uVar2;
uVar2 = 1;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0xc4))) {
fVar1 = *(float *)(*(int *)(this + 0xb8) + param_1 * 0xc + 8);
uVar2 = 0;
if (fVar1 != 0.0) {
uVar2 = CONCAT31((int3)((uint)gpGlobals >> 8),
fVar1 < *(float *)(gpGlobals + 0xc) || fVar1 == *(float *)(gpGlobals + 0xc));
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.