L L4D2node

CBaseEntity::DrawInputOverlay

0x00608bf0 · 795 bytes · __thiscall

_ZN11CBaseEntity16DrawInputOverlayEPKcPS_9variant_t

Decompiled

undefined (4 params)

/* CBaseEntity::DrawInputOverlay(char const*, CBaseEntity*, variant_t) */

void __thiscall
CBaseEntity::DrawInputOverlay
          (CBaseEntity *this,undefined4 param_1,CBaseEntity *param_2,variant_t *param_4)

{
  float fVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  undefined1 *puVar4;
  undefined4 uVar5;
  undefined1 *puVar6;
  int in_GS_OFFSET;
  char *pcVar7;
  undefined4 local_434;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(param_4 + 0x10) == 5) {
    if (param_2 == (CBaseEntity *)0x0) {
      puVar6 = *(undefined1 **)param_4;
      uVar2 = 0;
    }
    else {
      uVar2 = GetDebugName(param_2);
      puVar6 = (undefined1 *)0x0;
      if (*(int *)(param_4 + 0x10) == 5) {
        puVar6 = *(undefined1 **)param_4;
      }
    }
    fVar1 = *(float *)(gpGlobals + 0xc);
    pcVar7 = "%3.1f  (%s,%d) <-- (%s)\n";
  }
  else {
    if (*(int *)(param_4 + 0x10) != 2) {
      uVar2 = 0;
      if (param_2 != (CBaseEntity *)0x0) {
        uVar2 = GetDebugName(param_2);
      }
      V_snprintf(local_420,0x400,"%3.1f  (%s) <-- (%s)\n",(double)*(float *)(gpGlobals + 0xc),
                 param_1,uVar2);
      goto LAB_00608c87;
    }
    if (param_2 == (CBaseEntity *)0x0) {
      uVar2 = 0;
LAB_00608f22:
      puVar6 = &DAT_00d539c2;
      if (*(undefined1 **)param_4 != (undefined1 *)0x0) {
        puVar6 = *(undefined1 **)param_4;
      }
    }
    else {
      uVar2 = GetDebugName(param_2);
      if (*(int *)(param_4 + 0x10) == 2) goto LAB_00608f22;
      puVar6 = (undefined1 *)variant_t::ToString(param_4);
    }
    fVar1 = *(float *)(gpGlobals + 0xc);
    pcVar7 = "%3.1f  (%s,%s) <-- (%s)\n";
  }
  V_snprintf(local_420,0x400,pcVar7,(double)fVar1,param_1,puVar6,uVar2);
LAB_00608c87:
  AddTimedOverlay(this,local_420,10);
  if (*(int *)(param_4 + 0x10) == 5) {
    uVar2 = 0;
    if (param_2 != (CBaseEntity *)0x0) {
      uVar2 = GetDebugName(param_2);
    }
    uVar3 = GetDebugName(this);
    puVar6 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar6 = *(undefined1 **)(this + 0x7c);
    }
    uVar5 = 0;
    if (*(int *)(param_4 + 0x10) == 5) {
      uVar5 = *(undefined4 *)param_4;
    }
    DevMsg(2,"input: (%s,%d) -> (%s,%s), from (%s)\n",param_1,uVar5,puVar6,uVar3,uVar2);
  }
  else if (*(int *)(param_4 + 0x10) == 2) {
    local_434 = 0;
    if (param_2 != (CBaseEntity *)0x0) {
      local_434 = GetDebugName(param_2);
    }
    uVar2 = GetDebugName(this);
    puVar6 = *(undefined1 **)(this + 0x7c);
    if (puVar6 == (undefined1 *)0x0) {
      puVar6 = &DAT_00d539c2;
    }
    if (*(int *)(param_4 + 0x10) == 2) {
      puVar4 = &DAT_00d539c2;
      if (*(undefined1 **)param_4 != (undefined1 *)0x0) {
        puVar4 = *(undefined1 **)param_4;
      }
    }
    else {
      puVar4 = (undefined1 *)variant_t::ToString(param_4);
    }
    DevMsg(2,"input: (%s,%s) -> (%s,%s), from (%s)\n",param_1,puVar4,puVar6,uVar2,local_434);
  }
  else {
    uVar2 = 0;
    if (param_2 != (CBaseEntity *)0x0) {
      uVar2 = GetDebugName(param_2);
    }
    uVar3 = GetDebugName(this);
    puVar6 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar6 = *(undefined1 **)(this + 0x7c);
    }
    DevMsg(2,"input: (%s) -> (%s,%s), from (%s)\n",param_1,puVar6,uVar3,uVar2);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)