CBaseEntity::DetectInSkybox
0x00607c70 · 77 bytes · __thiscall
_ZN11CBaseEntity14DetectInSkyboxEv
Decompiled
undefined (1 param)
/* CBaseEntity::DetectInSkybox() */
undefined4 __thiscall CBaseEntity::DetectInSkybox(CBaseEntity *this)
{
int iVar1;
iVar1 = GetEntitySkybox(this);
if (iVar1 != 0) {
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x20000;
DispatchUpdateTransmitState(this);
return 1;
}
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffdffff;
DispatchUpdateTransmitState(this);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.