CBaseEntity::ShouldTransmit
0x00607870 · 171 bytes · __thiscall
_ZN11CBaseEntity14ShouldTransmitEPK18CCheckTransmitInfo
Decompiled
undefined (2 params)
/* CBaseEntity::ShouldTransmit(CCheckTransmitInfo const*) */
char __thiscall CBaseEntity::ShouldTransmit(CBaseEntity *this,CCheckTransmitInfo *param_1)
{
char cVar1;
uint uVar2;
byte *pbVar3;
int iVar4;
int iVar5;
int *piVar6;
uVar2 = DispatchUpdateTransmitState(this);
cVar1 = ' ';
if ((((uVar2 & 0x20) == 0) && (cVar1 = '\b', (uVar2 & 8) == 0)) &&
(cVar1 = '\x10', (uVar2 & 0x10) == 0)) {
pbVar3 = *(byte **)param_1;
if (((pbVar3 == (byte *)0x0) &&
((pbVar3 = *(byte **)(gpGlobals + 0x58), pbVar3 == (byte *)0x0 || ((*pbVar3 & 2) != 0)))) ||
(piVar6 = *(int **)(pbVar3 + 0xc), piVar6 == (int *)0x0)) {
iVar4 = 0;
}
else {
iVar4 = (**(code **)(*piVar6 + 0x18))(piVar6);
}
iVar5 = GetGlobalTeam(*(int *)(iVar4 + 0x24c));
cVar1 = ' ';
if (iVar5 != 0) {
piVar6 = (int *)GetGlobalTeam(*(int *)(iVar4 + 0x24c));
cVar1 = (**(code **)(*piVar6 + 0x334))(piVar6,iVar4,this);
return (-(cVar1 == '\0') & 0x18U) + 8;
}
}
return cVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.