L L4D2node

CBaseEntity::FVisible

0x00602640 · 902 bytes · __thiscall

_ZN11CBaseEntity8FVisibleERK6VectoriPPS_

Decompiled

undefined (4 params)

/* CBaseEntity::FVisible(Vector const&, int, CBaseEntity**) */

undefined4 __thiscall
CBaseEntity::FVisible(CBaseEntity *this,Vector *param_1,int param_2,CBaseEntity **param_3)

{
  char cVar1;
  undefined4 uVar2;
  float local_ec;
  float local_e8;
  float local_e4;
  CTraceFilterLOS local_e0 [20];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  CBaseEntity *local_24;
  
  (**(code **)(*(int *)this + 0x234))(&local_ec,this);
  if (*(int *)(ai_LOS_mode._28_4_ + 0x30) == 0) {
    if (param_2 == 0x4041) {
      param_2 = 0x2004041;
    }
    cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
    if (cVar1 != '\0') {
      param_2 = param_2 & 0xffffffbfU | 0x2000;
    }
    CTraceFilterLOS::CTraceFilterLOS(local_e0,(IHandleEntity *)this,0,(IHandleEntity *)0x0);
    local_88 = 1;
    local_8c = 0;
    local_bc = *(float *)param_1 - local_ec;
    local_b8 = *(float *)(param_1 + 4) - local_e8;
    local_cc = local_ec;
    local_c8 = local_e8;
    local_b4 = *(float *)(param_1 + 8) - local_e4;
    local_c4 = local_e4;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,param_2,local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
  }
  else {
    local_cc = local_ec;
    local_c8 = local_e8;
    local_bc = *(float *)param_1 - local_ec;
    local_b8 = *(float *)(param_1 + 4) - local_e8;
    local_b4 = *(float *)(param_1 + 8) - local_e4;
    local_c4 = local_e4;
    local_8c = 0;
    local_88 = 1;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e0,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,param_2,(CTraceFilterSimple *)local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
  }
  uVar2 = 1;
  if (local_44 != 1.0) {
    if (param_3 == (CBaseEntity **)0x0) {
      uVar2 = 0;
    }
    else {
      *param_3 = local_24;
      uVar2 = 0;
    }
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)