CBaseEntity::IsMoving
0x00601830 · 85 bytes · __thiscall
_ZN11CBaseEntity8IsMovingEv
Decompiled
undefined (1 param)
/* CBaseEntity::IsMoving() */
bool __thiscall CBaseEntity::IsMoving(CBaseEntity *this)
{
bool bVar1;
float local_18;
float local_14;
float local_10;
(**(code **)(*(int *)this + 0x25c))(this,&local_18,0);
bVar1 = true;
if ((vec3_origin == local_18) && (DAT_01053d4c == local_14)) {
bVar1 = DAT_01053d50 != local_10;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.