L L4D2node

CC_Ent_Picker

0x00601130 · 25 bytes · unknown

_Z13CC_Ent_Pickerv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CC_Ent_Picker() */

void CC_Ent_Picker(void)

{
  CBaseEntity::m_bInDebugSelect = CBaseEntity::m_bInDebugSelect ^ 1;
  CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)