CBaseEntity::VPhysicsTakeDamage
0x005ffd10 · 653 bytes · __thiscall
_ZN11CBaseEntity18VPhysicsTakeDamageERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) */
undefined4 __thiscall CBaseEntity::VPhysicsTakeDamage(CBaseEntity *this,CTakeDamageInfo *param_1)
{
int *piVar1;
char cVar2;
ushort uVar3;
int *piVar4;
int iVar5;
uint uVar6;
int iVar7;
longdouble lVar8;
longdouble lVar9;
float fVar10;
float local_1034;
float local_1030;
float local_102c;
undefined4 local_1028;
undefined4 local_1024;
undefined4 local_1020;
undefined4 local_101c [1027];
piVar1 = *(int **)(this + 0x238);
uVar6 = *(uint *)(param_1 + 0x48);
if (((uVar6 & 0x200000) != 0) && (piVar1 != (int *)0x0)) {
lVar8 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
if (500.0 <= (float)lVar8) {
return 1;
}
uVar6 = *(uint *)(param_1 + 0x48);
}
if ((uVar6 & 0x82) == 0) {
cVar2 = (**(code **)(*g_pGameRules + 0x50))(g_pGameRules,uVar6);
if (cVar2 != '\0') {
return 1;
}
if (*(int *)(param_1 + 0x48) == 0) {
return 1;
}
}
else if ((((-0.01 < *(float *)param_1) && (*(float *)param_1 < 0.01)) &&
(-0.01 < *(float *)(param_1 + 4))) &&
(((*(float *)(param_1 + 4) < 0.01 && (-0.01 < *(float *)(param_1 + 8))) &&
(*(float *)(param_1 + 8) < 0.01)))) {
return 1;
}
if (piVar1 == (int *)0x0) {
return 1;
}
local_1034 = *(float *)param_1;
local_1030 = *(float *)(param_1 + 4);
local_102c = *(float *)(param_1 + 8);
local_1028 = *(undefined4 *)(param_1 + 0xc);
local_1024 = *(undefined4 *)(param_1 + 0x10);
local_1020 = *(undefined4 *)(param_1 + 0x14);
uVar3 = (**(code **)(*piVar1 + 0x50))(piVar1);
if ((uVar3 & 4) == 0) {
if ((uVar3 & 10) == 10) {
iVar7 = 0;
iVar5 = (**(code **)(*(int *)this + 0x2b8))(this,local_101c,0x400);
if (0 < iVar5) {
do {
piVar4 = (int *)local_101c[iVar7];
uVar6 = (**(code **)(*piVar4 + 0x50))(piVar4);
if ((uVar6 & 2) == 0) {
(**(code **)(*(int *)local_101c[iVar7] + 0xf8))
((int *)local_101c[iVar7],&local_1034,&local_1028);
return 1;
}
iVar7 = iVar7 + 1;
} while (iVar7 != iVar5);
}
}
}
else {
piVar4 = (int *)CBasePlayer::PlayerHoldingEntity(this);
if (piVar4 != (int *)0x0) {
lVar8 = (longdouble)(**(code **)(*piVar4 + 0x6f4))(piVar4,piVar1);
if ((float)lVar8 != 0.0) {
lVar9 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
fVar10 = (float)lVar9 / (float)lVar8;
local_1034 = local_1034 * fVar10;
local_1030 = local_1030 * fVar10;
local_102c = fVar10 * local_102c;
}
}
}
(**(code **)(*piVar1 + 0xf8))(piVar1,&local_1034,&local_1028);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.