CBaseEntity::HasTarget
0x005ffb60 · 58 bytes · __thiscall
_ZN11CBaseEntity9HasTargetE8string_t
Decompiled
undefined (2 params)
/* CBaseEntity::HasTarget(string_t) */
bool __thiscall CBaseEntity::HasTarget(CBaseEntity *this,char *param_2)
{
char *pcVar1;
int iVar2;
bool bVar3;
if ((param_2 != (char *)0x0) && (pcVar1 = *(char **)(this + 0xf8), pcVar1 != (char *)0x0)) {
bVar3 = true;
if (param_2 != pcVar1) {
iVar2 = _V_stricmp(param_2,pcVar1);
bVar3 = iVar2 == 0;
}
return bVar3;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.