CBaseEntity::SetRefEHandle
0x005ff9e0 · 37 bytes · __thiscall
_ZN11CBaseEntity13SetRefEHandleERK11CBaseHandle
Decompiled
undefined (2 params)
/* CBaseEntity::SetRefEHandle(CBaseHandle const&) */
void __thiscall CBaseEntity::SetRefEHandle(CBaseEntity *this,CBaseHandle *param_1)
{
uint uVar1;
uVar1 = *(uint *)param_1;
*(uint *)(this + 0x3b4) = uVar1;
if (*(int *)(this + 0x30) != 0) {
*(uint *)(*(int *)(this + 0x30) + 4) = uVar1 >> 0xc & 0x3ff;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.