L L4D2node

CBaseEntity::GetAutoAimRadius

0x005ff670 · 63 bytes · __cdecl

_ZN11CBaseEntity16GetAutoAimRadiusEv

Decompiled

undefined (0 params)

/* CBaseEntity::GetAutoAimRadius() */

longdouble CBaseEntity::GetAutoAimRadius(void)

{
  int iVar1;
  
  iVar1 = (**(code **)(*g_pGameRules + 0xfc))(g_pGameRules);
  if (iVar1 != 2) {
    return (longdouble)24.0;
  }
  return (longdouble)48.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)