CCleanupDefaultRelationShips::Shutdown
0x005f9060 · 77 bytes · __cdecl
_ZN28CCleanupDefaultRelationShips8ShutdownEv
Decompiled
undefined (0 params)
/* CCleanupDefaultRelationShips::Shutdown() */
void CCleanupDefaultRelationShips::Shutdown(void)
{
void *pvVar1;
int iVar2;
if (CBaseCombatCharacter::m_DefaultRelationship != (void *)0x0) {
iVar2 = 0;
pvVar1 = CBaseCombatCharacter::m_DefaultRelationship;
do {
if (*(void **)((int)pvVar1 + iVar2) != (void *)0x0) {
operator_delete__(*(void **)((int)pvVar1 + iVar2));
pvVar1 = CBaseCombatCharacter::m_DefaultRelationship;
}
iVar2 = iVar2 + 4;
} while (iVar2 != 0x14);
if (pvVar1 != (void *)0x0) {
operator_delete__(pvVar1);
}
CBaseCombatCharacter::m_DefaultRelationship = (void *)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.