CBaseCombatCharacter::SetTransmit
0x005f8c90 · 374 bytes · __thiscall
_ZN20CBaseCombatCharacter11SetTransmitEP18CCheckTransmitInfob
Decompiled
undefined (3 params)
/* CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo*, bool) */
void __thiscall
CBaseCombatCharacter::SetTransmit
(CBaseCombatCharacter *this,CCheckTransmitInfo *param_1,bool param_2)
{
int iVar1;
int *piVar2;
edict_t *peVar3;
char cVar4;
uint uVar5;
uint uVar6;
int iVar7;
undefined *puVar8;
CBasePlayer *this_00;
if (*(int *)(this + 0x30) == 0) {
uVar5 = 1;
iVar7 = 0;
}
else {
uVar6 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
uVar5 = 1 << ((byte)uVar6 & 0x1f);
iVar7 = (uVar6 >> 5) << 2;
}
if ((uVar5 & *(uint *)(*(int *)(param_1 + 0x2008) + iVar7)) != 0) {
return;
}
CBaseAnimating::SetTransmit((CBaseAnimating *)this,param_1,param_2);
iVar7 = *(int *)(this + 0x30);
iVar1 = *(int *)param_1;
cVar4 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar4 == '\0') {
if (iVar1 != iVar7) {
LAB_005f8d1b:
uVar5 = *(uint *)(this + 0x19d4);
if (uVar5 == 0xffffffff) {
return;
}
puVar8 = g_pEntityList + (uVar5 & 0xfff) * 0x10;
if (puVar8 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar8 + 8) != uVar5 >> 0xc) {
return;
}
piVar2 = *(int **)(puVar8 + 4);
if (piVar2 == (int *)0x0) {
return;
}
if ((*(byte *)(piVar2 + 0x35) & 0x20) != 0) {
return;
}
/* WARNING: Could not recover jumptable at 0x005f8d74. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar2 + 0x5c))();
return;
}
}
else if (iVar1 != iVar7) {
peVar3 = *(edict_t **)param_1;
cVar4 = (**(code **)(*(int *)this + 0x16c))(this);
this_00 = (CBasePlayer *)0x0;
if (cVar4 != '\0') {
this_00 = (CBasePlayer *)this;
}
cVar4 = CBasePlayer::IsSplitScreenUserOnEdict(this_00,peVar3);
if (cVar4 == '\0') goto LAB_005f8d1b;
}
iVar7 = 0;
do {
uVar5 = *(uint *)(this + iVar7 * 4 + 0x18f4);
if ((((uVar5 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar5 >> 0xc)) &&
(piVar2 = *(int **)(puVar8 + 4), piVar2 != (int *)0x0)) {
(**(code **)(*piVar2 + 0x5c))(piVar2,param_1,param_2);
}
iVar7 = iVar7 + 1;
} while (iVar7 != 0x38);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.