L L4D2node

CBaseCombatCharacter::Precache

0x005f88b0 · 649 bytes · __thiscall

_ZN20CBaseCombatCharacter8PrecacheEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseCombatCharacter::Precache() */

void __thiscall CBaseCombatCharacter::Precache(CBaseCombatCharacter *this)

{
  uint uVar1;
  char cVar2;
  undefined *puVar3;
  int iVar4;
  int iVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/basecombatcharacter.cpp",
               0x2fd,&Precache()::tm_fmt,"(%s)%s","Unaccounted","CBaseCombatCharacter::Precache");
    local_20 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 005f8a96 to 005f8ae4 has its CatchHandler @ 005f8b6c */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
    if ((char *)*_DAT_0105d15c != "CBaseCombatCharacter::Precache") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc5b520,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 005f8967 to 005f89d2 has its CatchHandler @ 005f8b4b */
  CBaseAnimating::Precache();
  CBaseEntity::PrecacheScriptSound("BaseCombatCharacter.CorpseGib");
  CBaseEntity::PrecacheScriptSound("BaseCombatCharacter.StopWeaponSounds");
  CBaseEntity::PrecacheScriptSound("BaseCombatCharacter.AmmoPickup");
  iVar4 = *(int *)(this + 0x1854) + -1;
  iVar5 = iVar4 * 0x10;
  if (-1 < iVar4) {
    do {
      while( true ) {
        uVar1 = *(uint *)(*(int *)(this + 0x1848) + iVar5);
        if (((uVar1 == 0xffffffff) ||
            (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
           ((*(uint *)(puVar3 + 8) != uVar1 >> 0xc || (*(int *)(puVar3 + 4) == 0)))) break;
        iVar4 = iVar4 + -1;
        iVar5 = iVar5 + -0x10;
        if (iVar4 == -1) goto LAB_005f8a38;
      }
      if (((uint *)(*(int *)(this + 0x1848) + iVar5))[1] == 0) {
        DevMsg(2,"Removing relationship for lost entity\n");
        CUtlVector<Relationship_t,CUtlMemory<Relationship_t,int>>::FastRemove
                  ((CUtlVector<Relationship_t,CUtlMemory<Relationship_t,int>> *)(this + 0x1848),
                   iVar4);
      }
      iVar4 = iVar4 + -1;
      iVar5 = iVar5 + -0x10;
    } while (iVar4 != -1);
  }
LAB_005f8a38:
  iVar4 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)