CBaseCombatCharacter::CalcDamageForceVector
0x005f3750 · 1177 bytes · __cdecl
_ZN20CBaseCombatCharacter21CalcDamageForceVectorERK15CTakeDamageInfo
Decompiled
undefined (1 param)
/* WARNING: Removing unreachable block (ram,0x005f3a08) */
/* WARNING: Removing unreachable block (ram,0x005f3c0f) */
/* CBaseCombatCharacter::CalcDamageForceVector(CTakeDamageInfo const&) */
CTakeDamageInfo * CBaseCombatCharacter::CalcDamageForceVector(CTakeDamageInfo *param_1)
{
char cVar1;
int iVar2;
undefined *puVar3;
int iVar4;
int *piVar5;
longdouble lVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
int in_stack_00000008;
float *in_stack_0000000c;
float local_28;
float local_24;
float local_20;
cVar1 = (**(code **)(*g_pGameRules + 0x50))(g_pGameRules,in_stack_0000000c[0x12]);
if ((((*in_stack_0000000c == vec3_origin) && (in_stack_0000000c[1] == DAT_01053d4c)) &&
(in_stack_0000000c[2] == DAT_01053d50)) && (cVar1 == '\0')) {
fVar7 = in_stack_0000000c[0xc];
if ((((fVar7 != -NAN) &&
(puVar3 = g_pEntityList + ((uint)fVar7 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar3 + 8) == (uint)fVar7 >> 0xc &&
(iVar4 = *(int *)(puVar3 + 4), iVar4 != 0)))) ||
(((fVar7 = in_stack_0000000c[0xd], fVar7 != -NAN &&
(puVar3 = g_pEntityList + ((uint)fVar7 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar3 + 8) == (uint)fVar7 >> 0xc &&
(iVar4 = *(int *)(puVar3 + 4), iVar4 != 0)))))) {
fVar7 = in_stack_0000000c[0xf] * 300.0;
if (((uint)in_stack_0000000c[0x12] & 0x40) == 0) {
if (in_stack_00000008 == iVar4) {
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
local_28 = (float)lVar6;
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
local_20 = 0.0;
local_24 = (float)lVar6;
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x447a0000,0x44fa0000);
}
else {
if (*(char *)(iVar4 + 0x186) != '\x06') {
local_24 = *(float *)(in_stack_00000008 + 0x3a0) - *(float *)(iVar4 + 0x3a0);
local_20 = *(float *)(in_stack_00000008 + 0x3a4) - *(float *)(iVar4 + 0x3a4);
local_28 = *(float *)(in_stack_00000008 + 0x39c) - *(float *)(iVar4 + 0x39c);
VectorNormalize((Vector *)&local_28);
goto LAB_005f394a;
}
piVar5 = *(int **)(in_stack_00000008 + 0x238);
if (piVar5 == (int *)0x0) {
piVar5 = *(int **)(iVar4 + 0x238);
}
(**(code **)(*piVar5 + 0xd4))(piVar5,&local_28,0);
lVar6 = (longdouble)(**(code **)(*piVar5 + 0x78))(piVar5);
}
fVar7 = (float)lVar6;
}
else {
if ((AllocTempVector()::s_vecTemp == '\0') &&
(iVar2 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar2 != 0)) {
__cxa_guard_release(&AllocTempVector()::s_vecTemp);
}
if ((AllocTempVector()::s_nIndex == '\0') &&
(iVar2 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar2 != 0)) {
AllocTempVector()::s_nIndex = 0;
__cxa_guard_release(&AllocTempVector()::s_nIndex);
}
AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
LOCK();
UNLOCK();
iVar2 = AllocTempVector()::s_nIndex * 0xc;
*(float *)(AllocTempVector()::s_vecTemp + iVar2) =
*(float *)(in_stack_00000008 + 0x1a8) - *(float *)(in_stack_00000008 + 0x19c);
*(float *)(AllocTempVector()::s_vecTemp + iVar2 + 4) =
*(float *)(in_stack_00000008 + 0x1ac) - *(float *)(in_stack_00000008 + 0x1a0);
fVar8 = *(float *)(in_stack_00000008 + 0x1b0) - *(float *)(in_stack_00000008 + 0x1a4);
*(float *)(AllocTempVector()::s_vecTemp + iVar2 + 8) = fVar8;
local_24 = *(float *)(in_stack_00000008 + 0x3a0) - *(float *)(iVar4 + 0x3a0);
local_20 = (fVar8 - *(float *)(iVar4 + 0x3a4)) + *(float *)(in_stack_00000008 + 0x3a4);
local_28 = *(float *)(in_stack_00000008 + 0x39c) - *(float *)(iVar4 + 0x39c);
VectorNormalize((Vector *)&local_28);
local_20 = local_20 * 1.375;
local_24 = local_24 * 1.375;
local_28 = local_28 * 1.375;
}
LAB_005f394a:
*(float *)param_1 = local_28 * fVar7;
*(float *)(param_1 + 4) = local_24 * fVar7;
*(float *)(param_1 + 8) = fVar7 * local_20;
return param_1;
}
*(float *)param_1 = vec3_origin;
*(float *)(param_1 + 4) = DAT_01053d4c;
*(float *)(param_1 + 8) = DAT_01053d50;
}
else {
if (((uint)in_stack_0000000c[0x12] & 0x40) != 0) {
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x3f59999a,0x3f933333);
fVar7 = in_stack_0000000c[2];
fVar8 = (float)lVar6;
fVar10 = *in_stack_0000000c * fVar8;
fVar9 = in_stack_0000000c[1] * fVar8;
if (0.0 < fVar7) {
fVar8 = 1.15;
}
*(float *)param_1 = fVar10;
*(float *)(param_1 + 4) = fVar9;
*(float *)(param_1 + 8) = fVar8 * fVar7;
return param_1;
}
*(float *)param_1 = *in_stack_0000000c;
*(float *)(param_1 + 4) = in_stack_0000000c[1];
*(float *)(param_1 + 8) = in_stack_0000000c[2];
}
return param_1;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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