L L4D2node

CBaseCombatCharacter::GetDeathActivity

0x005f1f70 · 1455 bytes · __thiscall

_ZN20CBaseCombatCharacter16GetDeathActivityEv

Decompiled

undefined (1 param)

/* CBaseCombatCharacter::GetDeathActivity() */

int __thiscall CBaseCombatCharacter::GetDeathActivity(CBaseCombatCharacter *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  char cVar4;
  undefined4 uVar5;
  float *pfVar6;
  int iVar7;
  undefined1 *puVar8;
  int iVar9;
  float fVar10;
  undefined1 *local_e0 [2];
  float local_d8;
  float local_d4;
  float local_d0;
  CTraceFilterSimple local_cc [16];
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  
  cVar4 = (**(code **)(*(int *)this + 0x16c))(this);
  if (cVar4 != '\0') {
    uVar5 = (**(code **)(*random_valve + 8))(random_valve,0,7);
    switch(uVar5) {
    case 0:
      goto switchD_005f1faf_caseD_0;
    case 1:
      goto switchD_005f1faf_caseD_1;
    case 2:
      return 0x16;
    case 3:
      return 0x17;
    case 4:
      return 0x70;
    case 5:
      return 0x71;
    case 6:
      return 0x72;
    case 7:
      return 0x73;
    }
  }
  pfVar6 = (float *)(**(code **)(*(int *)this + 0x288))(this);
  fVar1 = *pfVar6;
  fVar2 = pfVar6[1];
  fVar3 = pfVar6[2];
  AngleVectors((QAngle *)(this + 0x3a8),(Vector *)&local_d8);
  fVar10 = -(DAT_00fe36b8 * local_d4 + g_vecAttackDir * local_d8 + DAT_00fe36bc * local_d0);
  local_bc = fVar1;
  local_b8 = fVar2;
  local_b4 = fVar3;
  if (*(int *)(this + 0x1838) == 1) {
    iVar9 = 0x70;
LAB_005f20c5:
    iVar7 = (**(code **)(*(int *)this + 0x340))(this,iVar9);
    if (iVar7 == -1) {
      if (fVar10 <= 0.3) {
        if (fVar10 <= -0.3) {
          iVar9 = 0x15;
        }
        goto LAB_005f22b5;
      }
      iVar9 = (**(code **)(*(int *)this + 0x340))(this,0x16);
      if (iVar9 != -1) {
LAB_005f2120:
        local_ac = local_d8 * 64.0;
        local_a8 = local_d4 * 64.0;
        local_78 = 0;
        local_a4 = local_d0 * 64.0;
        local_7c = 0;
        local_8c = 0x41800000;
        local_88 = 0x41800000;
        local_84 = 0x41900000;
        local_9c = 0;
        local_98 = 0;
        local_94 = 0;
        local_77 = local_a8 * local_a8 + local_ac * local_ac + local_a4 * local_a4 != 0.0;
        CTraceFilterSimple::CTraceFilterSimple
                  (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
        }
        return (uint)(local_34 == 1.0) * 2 + 0x14;
      }
    }
    else {
LAB_005f22b5:
      iVar7 = (**(code **)(*(int *)this + 0x340))(this,iVar9);
      if (iVar7 != -1) goto LAB_005f20ae;
    }
LAB_005f22d0:
    iVar9 = (**(code **)(*(int *)this + 0x340))(this,0x14);
    if (iVar9 == -1) {
      (**(code **)(*(int *)this + 0x20))(local_e0,this);
      puVar8 = &DAT_00d539c2;
      if (local_e0[0] != (undefined1 *)0x0) {
        puVar8 = local_e0[0];
      }
      Msg("ERROR! %s missing ACT_DIESIMPLE\n",puVar8);
    }
  }
  else {
    if (*(int *)(this + 0x1838) == 3) {
      iVar9 = 0x72;
      goto LAB_005f20c5;
    }
    iVar9 = 0x16;
    if (fVar10 <= 0.3) {
      iVar9 = 0x15 - (uint)(-0.3 < fVar10);
    }
    iVar7 = (**(code **)(*(int *)this + 0x340))(this,iVar9);
    if (iVar7 == -1) {
      iVar9 = 0x14;
      goto LAB_005f22b5;
    }
    iVar7 = (**(code **)(*(int *)this + 0x340))(this,iVar9);
    if (iVar7 == -1) goto LAB_005f22d0;
    if (iVar9 == 0x16) goto LAB_005f2120;
LAB_005f20ae:
    if (iVar9 != 0x15) {
      return iVar9;
    }
    local_78 = 0;
    local_7c = 0;
    local_8c = 0x41800000;
    local_88 = 0x41800000;
    local_84 = 0x41900000;
    local_a8 = (fVar2 - local_d4 * 64.0) - fVar2;
    local_a4 = (fVar3 - local_d0 * 64.0) - fVar3;
    local_ac = (fVar1 - local_d8 * 64.0) - fVar1;
    local_9c = 0;
    local_98 = 0;
    local_94 = 0;
    local_77 = local_a8 * local_a8 + local_ac * local_ac + local_a4 * local_a4 != 0.0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
    }
    if (local_34 == 1.0) {
switchD_005f1faf_caseD_1:
      return 0x15;
    }
  }
switchD_005f1faf_caseD_0:
  return 0x14;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)