L L4D2node

CBaseCombatCharacter::IsHiddenByFog

0x005ef810 · 51 bytes · __thiscall

_ZNK20CBaseCombatCharacter13IsHiddenByFogEf

Decompiled

undefined (2 params)

/* CBaseCombatCharacter::IsHiddenByFog(float) const */

bool __thiscall CBaseCombatCharacter::IsHiddenByFog(CBaseCombatCharacter *this,float param_1)

{
  longdouble extraout_ST0;
  
  (**(code **)(*(int *)this + 0x414))(this,param_1);
  return 1.0 <= (float)extraout_ST0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)