CBaseAnimatingOverlay::AddGesture
0x005ee0c0 · 68 bytes · __thiscall
_ZN21CBaseAnimatingOverlay10AddGestureE8Activityfb
Decompiled
undefined (4 params)
/* CBaseAnimatingOverlay::AddGesture(Activity, float, bool) */
int __thiscall
CBaseAnimatingOverlay::AddGesture
(CBaseAnimatingOverlay *this,undefined4 param_2,float param_3,undefined1 param_4)
{
int iVar1;
iVar1 = AddGesture(this,param_2,param_4);
SetLayerDuration(this,iVar1,param_3);
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.