CBaseAnimatingOverlay::SetLayerAutokill
0x005ecfa0 · 58 bytes · __thiscall
_ZN21CBaseAnimatingOverlay16SetLayerAutokillEib
Decompiled
undefined (3 params)
/* CBaseAnimatingOverlay::SetLayerAutokill(int, bool) */
void __thiscall
CBaseAnimatingOverlay::SetLayerAutokill(CBaseAnimatingOverlay *this,int param_1,bool param_2)
{
uint uVar1;
uint *puVar2;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x1400))) {
puVar2 = (uint *)(param_1 * 0x4c + *(int *)(this + 0x13f4));
uVar1 = *puVar2;
if ((uVar1 & 1) != 0) {
if (param_2) {
*puVar2 = uVar1 | 2;
return;
}
*puVar2 = uVar1 & 0xfffffffd;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.