CBaseAnimatingOverlay::GetLayerDuration
0x005ec5d0 · 376 bytes · __thiscall
_ZN21CBaseAnimatingOverlay16GetLayerDurationEi
Decompiled
undefined (2 params)
/* CBaseAnimatingOverlay::GetLayerDuration(int) */
longdouble __thiscall
CBaseAnimatingOverlay::GetLayerDuration(CBaseAnimatingOverlay *this,int param_1)
{
int iVar1;
int iVar2;
CStudioHdr *pCVar3;
byte *pbVar4;
CStudioHdr *pCVar5;
longdouble lVar6;
float fVar7;
fVar7 = 0.0;
if ((param_1 < 0) || (fVar7 = 0.0, *(int *)(this + 0x1400) <= param_1)) goto LAB_005ec63d;
pbVar4 = (byte *)(*(int *)(this + 0x13f4) + param_1 * 0x4c);
if ((*pbVar4 & 1) == 0) goto LAB_005ec63d;
if (*(float *)(pbVar4 + 0x18) != 0.0) {
fVar7 = *(float *)(pbVar4 + 0xc);
iVar1 = *(int *)(pbVar4 + 8);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar2 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar5 = (CStudioHdr *)0x0;
if (pCVar3 == (CStudioHdr *)0x0) goto LAB_005ec67e;
}
pCVar5 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar5 = pCVar3;
}
LAB_005ec67e:
lVar6 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar5,iVar1);
return (longdouble)
(((float)lVar6 * (1.0 - fVar7)) /
*(float *)(*(int *)(this + 0x13f4) + 0x18 + param_1 * 0x4c));
}
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
iVar1 = *(int *)(pbVar4 + 8);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar2 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar5 = (CStudioHdr *)0x0;
if (pCVar3 != (CStudioHdr *)0x0) goto LAB_005ec61c;
}
else {
LAB_005ec61c:
pCVar5 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar5 = pCVar3;
}
}
lVar6 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar5,iVar1);
fVar7 = (float)lVar6;
LAB_005ec63d:
return (longdouble)fVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.