L L4D2node

CAnimationLayer::DispatchAnimEvents

0x005ec2b0 · 603 bytes · __thiscall

_ZN15CAnimationLayer18DispatchAnimEventsEP14CBaseAnimatingS1_

Decompiled

undefined (3 params)

/* CAnimationLayer::DispatchAnimEvents(CBaseAnimating*, CBaseAnimating*) */

void __thiscall
CAnimationLayer::DispatchAnimEvents
          (CAnimationLayer *this,CBaseAnimating *param_1,CBaseAnimating *param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  char cVar4;
  int iVar5;
  int iVar6;
  CStudioHdr *pCVar7;
  CStudioHdr *pCVar8;
  CStudioHdr *this_00;
  longdouble lVar9;
  float fVar10;
  float fVar11;
  float local_4c;
  animevent_t local_34 [8];
  float local_2c;
  float local_28;
  CBaseAnimating *local_20;
  
  this_00 = *(CStudioHdr **)(param_2 + 0x13e0);
  if (this_00 == (CStudioHdr *)0x0) {
    iVar6 = CBaseEntity::GetModel((CBaseEntity *)param_2);
    if (iVar6 == 0) {
      this_00 = *(CStudioHdr **)(param_2 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(param_2);
      this_00 = *(CStudioHdr **)(param_2 + 0x13e0);
    }
    if (this_00 == (CStudioHdr *)0x0) {
      return;
    }
  }
  if (*(int *)this_00 == 0) {
    return;
  }
  cVar4 = CStudioHdr::SequencesAvailable(this_00);
  if (cVar4 == '\0') {
    return;
  }
  iVar6 = *(int *)(this + 8);
  iVar5 = CStudioHdr::GetNumSeq(this_00);
  if (iVar5 <= iVar6) {
    return;
  }
  iVar6 = CStudioHdr::pSeqdesc(this_00,*(int *)(this + 8));
  if (*(int *)(iVar6 + 0x18) == 0) {
    return;
  }
  iVar6 = *(int *)(this + 8);
  pCVar7 = *(CStudioHdr **)(param_2 + 0x13e0);
  if (pCVar7 == (CStudioHdr *)0x0) {
    iVar5 = CBaseEntity::GetModel((CBaseEntity *)param_2);
    if (iVar5 == 0) {
      pCVar7 = *(CStudioHdr **)(param_2 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(param_2);
      pCVar7 = *(CStudioHdr **)(param_2 + 0x13e0);
    }
    pCVar8 = (CStudioHdr *)0x0;
    if (pCVar7 == (CStudioHdr *)0x0) goto LAB_005ec330;
  }
  pCVar8 = (CStudioHdr *)0x0;
  if (*(int *)pCVar7 != 0) {
    pCVar8 = pCVar7;
  }
LAB_005ec330:
  lVar9 = (longdouble)CBaseAnimating::GetSequenceCycleRate(param_2,pCVar8,iVar6);
  fVar11 = (float)lVar9 * *(float *)(this + 0x18);
  fVar1 = *(float *)(this + 0x40);
  local_4c = *(float *)(this + 0xc);
  if ((this[5] == (CAnimationLayer)0x0) &&
     ((iVar6 = CStudioHdr::pSeqdesc(this_00,*(int *)(this + 8)),
      1.0 - fVar11 * *(float *)(iVar6 + 0x6c) <= local_4c || (local_4c < 0.0)))) {
    local_4c = 1.01;
    this[4] = (CAnimationLayer)0x1;
  }
  iVar6 = 0;
  *(float *)(this + 0x40) = local_4c;
  while (iVar6 = GetAnimationEvent(this_00,*(int *)(this + 8),local_34,fVar1,local_4c,iVar6),
        iVar6 != 0) {
    local_20 = param_2;
    if (0.0 < fVar11) {
      fVar2 = *(float *)(this + 0xc);
      fVar10 = local_2c;
      if (fVar2 < local_2c) {
        fVar10 = local_2c - 1.0;
      }
      fVar3 = *(float *)(param_2 + 0x90);
      lVar9 = (longdouble)CBaseAnimating::GetAnimTimeInterval(param_2);
      local_28 = (float)lVar9 + fVar3 + (fVar10 - fVar2) * (1.0 / fVar11);
    }
    (**(code **)(*(int *)param_1 + 0x368))(param_1,local_34);
  }
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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