CAnimationLayer::Init
0x005eb930 · 556 bytes · __thiscall
_ZN15CAnimationLayer4InitEP21CBaseAnimatingOverlay
Decompiled
undefined (2 params)
/* CAnimationLayer::Init(CBaseAnimatingOverlay*) */
void __thiscall CAnimationLayer::Init(CAnimationLayer *this,CBaseAnimatingOverlay *param_1)
{
undefined4 uVar1;
CBaseEdict *pCVar2;
int iVar3;
int iVar4;
*(undefined4 *)this = 0;
iVar4 = gpGlobals;
*(CBaseAnimatingOverlay **)(this + 0x48) = param_1;
this[4] = (CAnimationLayer)0x0;
*(undefined4 *)(this + 0x34) = 0xffffffff;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x24) = 0x42c80000;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x18) = 0x3f800000;
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x44) = uVar1;
if (param_1 == (CBaseAnimatingOverlay *)0x0) {
*(undefined4 *)(this + 8) = 0;
LAB_005ebb67:
*(undefined4 *)(this + 0xc) = 0;
}
else {
if (param_1[0x6c] == (CBaseAnimatingOverlay)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
param_1[0x70] = (CBaseAnimatingOverlay)((byte)param_1[0x70] | 1);
}
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(param_1 + 0x78) = 0;
*(undefined4 *)(param_1 + 0x74) = uVar1;
iVar3 = *(int *)(this + 0x48);
*(undefined4 *)(this + 8) = 0;
if (iVar3 == 0) goto LAB_005ebb67;
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar1;
iVar3 = *(int *)(this + 0x48);
*(undefined4 *)(this + 0xc) = 0;
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar1;
iVar3 = *(int *)(this + 0x48);
*(undefined4 *)(this + 0x10) = 0;
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar1;
iVar3 = *(int *)(this + 0x48);
*(undefined4 *)(this + 0x14) = 0;
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar2 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(iVar4 + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar1;
}
*(undefined4 *)(this + 0x3c) = 0xf;
return;
}
goto LAB_005ebb75;
}
}
*(undefined4 *)(this + 0x10) = 0;
LAB_005ebb75:
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x3c) = 0xf;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.