CBaseAnimating::FindDamagedBodyGroupVariant
0x005e9380 · 655 bytes · __thiscall
_ZN14CBaseAnimating27FindDamagedBodyGroupVariantEi
Decompiled
undefined (2 params)
/* CBaseAnimating::FindDamagedBodyGroupVariant(int) */
undefined4 __thiscall CBaseAnimating::FindDamagedBodyGroupVariant(CBaseAnimating *this,int param_1)
{
int iVar1;
char *pcVar2;
CStudioHdr *pCVar3;
char *pcVar4;
int iVar5;
int iVar6;
CStudioHdr *pCVar7;
undefined4 uVar8;
CUtlMemory<int,int> *local_44;
int local_34;
int local_30 [8];
if (param_1 < 0) {
return 0xffffffff;
}
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar1 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar1 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar7 = (CStudioHdr *)0x0;
if (pCVar3 != (CStudioHdr *)0x0) goto LAB_005e93a5;
}
else {
LAB_005e93a5:
pCVar7 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar7 = pCVar3;
}
}
iVar1 = ::GetNumBodyGroups(pCVar7);
if (iVar1 <= param_1) {
return 0xffffffff;
}
iVar1 = GetBodygroup(this,param_1);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar5 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
if (pCVar3 != (CStudioHdr *)0x0) goto LAB_005e93da;
pCVar7 = (CStudioHdr *)0x0;
}
else {
LAB_005e93da:
pCVar7 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar7 = pCVar3;
}
}
pcVar2 = (char *)::GetBodygroupPartName(pCVar7,param_1,iVar1);
local_30[0] = 0;
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
if (pCVar3 == (CStudioHdr *)0x0) {
iVar1 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar1 != 0) {
LockStudioHdr(this);
}
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
pCVar7 = (CStudioHdr *)0x0;
if (pCVar3 == (CStudioHdr *)0x0) goto LAB_005e9430;
}
pCVar7 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar7 = pCVar3;
}
LAB_005e9430:
/* try { // try from 005e943d to 005e959d has its CatchHandler @ 005e9623 */
iVar1 = ::GetBodygroupCount(pCVar7,param_1);
local_34 = 0;
if (0 < iVar1) {
LAB_005e946e:
do {
iVar5 = local_34;
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar6 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar6 != 0) {
LockStudioHdr(this);
}
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
pCVar7 = (CStudioHdr *)0x0;
if (pCVar3 != (CStudioHdr *)0x0) goto LAB_005e947c;
}
else {
LAB_005e947c:
pCVar7 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar7 = pCVar3;
}
}
pcVar4 = (char *)::GetBodygroupPartName(pCVar7,param_1,iVar5);
if ((*pcVar4 == 'D') && (iVar5 = _V_strstr(pcVar4,pcVar2), iVar5 != 0)) {
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)local_30,local_30[3],&local_34);
local_34 = local_34 + 1;
if (iVar1 <= local_34) break;
goto LAB_005e946e;
}
local_34 = local_34 + 1;
} while (local_34 < iVar1);
}
local_44 = (CUtlMemory<int,int> *)local_30;
if (local_30[3] == 0) {
uVar8 = 0xffffffff;
}
else {
iVar1 = RandomInt(0,local_30[3] + -1);
uVar8 = *(undefined4 *)(local_30[0] + iVar1 * 4);
}
local_30[3] = 0;
CUtlMemory<int,int>::Purge(local_44);
local_30[4] = local_30[0];
CUtlMemory<int,int>::Purge(local_44);
return uVar8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.