CBaseAnimating::RandomizeBodygroups
0x005e9180 · 447 bytes · __thiscall
_ZN14CBaseAnimating19RandomizeBodygroupsER10CUtlVectorIPKc10CUtlMemoryIS2_iEE
Decompiled
undefined (2 params)
/* CBaseAnimating::RandomizeBodygroups(CUtlVector<char const*, CUtlMemory<char const*, int> >&) */
void __thiscall CBaseAnimating::RandomizeBodygroups(CBaseAnimating *this,CUtlVector *param_1)
{
char *pcVar1;
CStudioHdr *pCVar2;
int iVar3;
int iVar4;
CStudioHdr *pCVar5;
int iVar6;
CBaseAnimating *this_00;
int iVar7;
int iVar8;
CUtlMemory<int,int> *local_44;
int local_40;
int local_34;
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 10000;
if (0 < *(int *)(param_1 + 0xc)) {
iVar6 = 0;
LAB_005e91dc:
do {
pcVar1 = *(char **)(*(int *)param_1 + iVar6 * 4);
pCVar2 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar2 == (CStudioHdr *)0x0) {
iVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar3 != 0) {
LockStudioHdr(this);
}
pCVar2 = *(CStudioHdr **)(this + 0x13e0);
pCVar5 = (CStudioHdr *)0x0;
if (pCVar2 != (CStudioHdr *)0x0) goto LAB_005e91f2;
}
else {
LAB_005e91f2:
pCVar5 = (CStudioHdr *)0x0;
if (*(int *)pCVar2 != 0) {
pCVar5 = pCVar2;
}
}
/* try { // try from 005e9205 to 005e933f has its CatchHandler @ 005e934d */
local_34 = ::FindBodygroupByName(pCVar5,pcVar1);
if (local_34 < 0) {
LAB_005e91d0:
iVar6 = iVar6 + 1;
if (*(int *)(param_1 + 0xc) <= iVar6) break;
goto LAB_005e91dc;
}
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)local_30,local_30[3],&local_34);
iVar3 = CountBodyGroupVariants(this,local_34);
if (local_40 < iVar3) goto LAB_005e91d0;
local_40 = CountBodyGroupVariants(this,local_34);
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(param_1 + 0xc));
if (local_40 == 0) goto LAB_005e926f;
}
iVar6 = RandomInt(1,local_40);
iVar3 = 0;
if (0 < local_30[3]) {
do {
iVar7 = *(int *)(local_30[0] + iVar3 * 4);
this_00 = this;
iVar8 = iVar6;
iVar4 = FindBodyGroupVariant(this,iVar7,iVar6);
if ((-1 < iVar4) && (-1 < *(int *)(local_30[0] + iVar3 * 4))) {
SetBodygroup(this_00,iVar7,iVar8);
}
iVar3 = iVar3 + 1;
} while (iVar3 < local_30[3]);
}
LAB_005e926f:
local_44 = (CUtlMemory<int,int> *)local_30;
local_30[3] = 0;
CUtlMemory<int,int>::Purge(local_44);
local_30[4] = local_30[0];
CUtlMemory<int,int>::Purge(local_44);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.