CBaseAnimating::StudioFrameAdvance
0x005e7870 · 602 bytes · __thiscall
_ZN14CBaseAnimating18StudioFrameAdvanceEv
Decompiled
undefined (1 param)
/* CBaseAnimating::StudioFrameAdvance() */
void __thiscall CBaseAnimating::StudioFrameAdvance(CBaseAnimating *this)
{
float fVar1;
CBaseEdict *this_00;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined1 *puVar5;
CStudioHdr *this_01;
longdouble lVar6;
float fVar7;
float fVar8;
float fVar9;
this_01 = *(CStudioHdr **)(this + 0x13e0);
if (this_01 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
this_01 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
this_01 = *(CStudioHdr **)(this + 0x13e0);
}
if (this_01 == (CStudioHdr *)0x0) {
return;
}
}
if ((*(int *)this_01 != 0) && (cVar2 = CStudioHdr::SequencesAvailable(this_01), cVar2 != '\0')) {
UpdateModelScale(this);
fVar8 = *(float *)(this + 0x90);
if (*(float *)(this + 0x8c) == 0.0) {
*(float *)(this + 0x8c) = fVar8;
}
iVar4 = gpGlobals;
fVar7 = *(float *)(gpGlobals + 0xc) - fVar8;
if (fVar7 <= 0.0) {
fVar7 = 0.0;
}
if (0.2 <= fVar7) {
fVar7 = 0.2;
}
if (0.001 < fVar7) {
*(float *)(this + 0x8c) = fVar8;
fVar9 = *(float *)(iVar4 + 0xc);
if (fVar9 != fVar8) {
if (this[0x6c] == (CBaseAnimating)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(float *)(this + 0x90) = fVar9;
}
fVar8 = 0.0;
lVar6 = (longdouble)SequenceDuration(this,this_01,*(int *)(this + 0x494));
fVar9 = 10.0;
if (0.0 < (float)lVar6) {
fVar9 = 1.0 / (float)lVar6;
}
fVar1 = *(float *)(this + 0x528);
if (fVar1 < 0.0) {
fVar8 = fVar7 * *(float *)(this + 0x468) * fVar9;
}
else if (fVar1 <= 1.0) {
fVar8 = (1.0 - fVar1) * *(float *)(this + 0x468) * fVar7 * fVar9;
}
StudioFrameAdvanceInternal(this,this_01,fVar8);
if ((*(int *)(ai_sequence_debug._28_4_ + 0x30) != 0) && (((byte)this[0x111] & 0x10) != 0)) {
fVar8 = *(float *)(this + 0x490);
uVar3 = GetSequenceName(this,*(int *)(this + 0x494));
puVar5 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar5 = *(undefined1 **)(this + 0x7c);
}
Msg("%5.2f : %s : %s : %5.3f\n",(double)*(float *)(gpGlobals + 0xc),puVar5,uVar3,
(double)fVar8);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.