CBaseAnimating::StudioFrameAdvanceManual
0x005e7680 · 454 bytes · __thiscall
_ZN14CBaseAnimating24StudioFrameAdvanceManualEf
Decompiled
undefined (2 params)
/* CBaseAnimating::StudioFrameAdvanceManual(float) */
void __thiscall CBaseAnimating::StudioFrameAdvanceManual(CBaseAnimating *this,float param_1)
{
float fVar1;
CBaseEdict *this_00;
int iVar2;
CStudioHdr *pCVar3;
CStudioHdr *pCVar4;
longdouble lVar5;
float fVar6;
float fVar7;
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar2 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
if (pCVar3 == (CStudioHdr *)0x0) {
return;
}
}
if (*(int *)pCVar3 == 0) {
return;
}
UpdateModelScale(this);
fVar6 = *(float *)(gpGlobals + 0xc);
fVar7 = *(float *)(this + 0x90);
if (fVar6 != *(float *)(this + 0x90)) {
if (this[0x6c] == (CBaseAnimating)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(float *)(this + 0x90) = fVar6;
fVar7 = fVar6;
}
*(float *)(this + 0x8c) = fVar7 - param_1;
lVar5 = (longdouble)SequenceDuration(this,pCVar3,*(int *)(this + 0x494));
fVar6 = 0.0;
fVar7 = 10.0;
if (0.0 < (float)lVar5) {
fVar7 = 1.0 / (float)lVar5;
}
fVar1 = *(float *)(this + 0x528);
if (fVar1 < 0.0) {
fVar6 = *(float *)(this + 0x468) * param_1 * fVar7;
}
else if (fVar1 <= 1.0) {
fVar6 = *(float *)(this + 0x468) * param_1 * (1.0 - fVar1) * fVar7;
}
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar3 == (CStudioHdr *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar2 == 0) {
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar3 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar4 = (CStudioHdr *)0x0;
if (pCVar3 == (CStudioHdr *)0x0) goto LAB_005e774e;
}
pCVar4 = (CStudioHdr *)0x0;
if (*(int *)pCVar3 != 0) {
pCVar4 = pCVar3;
}
LAB_005e774e:
StudioFrameAdvanceInternal(this,pCVar4,fVar6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.