CBaseAnimating::GetEyeballs
0x005e5190 · 344 bytes · __thiscall
_ZN14CBaseAnimating11GetEyeballsER6VectorR6QAngle
Decompiled
undefined (3 params)
/* CBaseAnimating::GetEyeballs(Vector&, QAngle&) */
void __thiscall CBaseAnimating::GetEyeballs(CBaseAnimating *this,Vector *param_1,QAngle *param_2)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
int *local_68;
int local_64;
int local_5c;
matrix3x4_t local_4c [60];
local_68 = *(int **)(this + 0x13e0);
if (local_68 == (int *)0x0) {
iVar1 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar1 == 0) {
local_68 = *(int **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
local_68 = *(int **)(this + 0x13e0);
}
if (local_68 == (int *)0x0) {
return;
}
}
iVar1 = *local_68;
if ((iVar1 != 0) && (0 < *(int *)(iVar1 + 0xe8))) {
local_64 = 0;
do {
local_5c = 0;
iVar1 = iVar1 + local_64 * 0x10 + *(int *)(iVar1 + 0xec);
if (0 < *(int *)(iVar1 + 4)) {
do {
iVar3 = 0;
iVar4 = local_5c * 0x94 + *(int *)(iVar1 + 0xc) + iVar1;
if (0 < *(int *)(iVar4 + 100)) {
do {
iVar2 = iVar3 * 0xac;
iVar3 = iVar3 + 1;
iVar2 = iVar2 + *(int *)(iVar4 + 0x68) + iVar4;
(**(code **)(*(int *)this + 0x358))(this,*(undefined4 *)(iVar2 + 4),local_4c);
VectorTransform((float *)(iVar2 + 8),local_4c,(float *)param_1);
MatrixAngles(local_4c,(float *)param_2);
} while (iVar3 < *(int *)(iVar4 + 100));
}
local_5c = local_5c + 1;
} while (local_5c < *(int *)(iVar1 + 4));
}
local_64 = local_64 + 1;
iVar1 = *local_68;
} while (local_64 < *(int *)(iVar1 + 0xe8));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.