L L4D2node

CBaseAnimating::SetSequenceBox

0x005e44e0 · 923 bytes · __thiscall

_ZN14CBaseAnimating14SetSequenceBoxEv

Decompiled

undefined (1 param)

/* CBaseAnimating::SetSequenceBox() */

void __thiscall CBaseAnimating::SetSequenceBox(CBaseAnimating *this)

{
  int iVar1;
  int iVar2;
  CStudioHdr *pCVar3;
  float *pfVar4;
  CStudioHdr *pCVar5;
  float fVar6;
  float fVar7;
  float local_84;
  float local_80 [4];
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  float local_1c [3];
  
  pCVar3 = *(CStudioHdr **)(this + 0x13e0);
  iVar1 = *(int *)(this + 0x494);
  if (pCVar3 == (CStudioHdr *)0x0) {
    iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
    if (iVar2 == 0) {
      pCVar3 = *(CStudioHdr **)(this + 0x13e0);
    }
    else {
      LockStudioHdr(this);
      pCVar3 = *(CStudioHdr **)(this + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar3 == (CStudioHdr *)0x0) goto LAB_005e450c;
  }
  pCVar5 = (CStudioHdr *)0x0;
  if (*(int *)pCVar3 != 0) {
    pCVar5 = pCVar3;
  }
LAB_005e450c:
  iVar1 = ::ExtractBbox(pCVar5,iVar1,(Vector *)&local_70,(Vector *)&local_64);
  if (iVar1 != 0) {
    sincosf(*(float *)(this + 0x3ac) * 0.017453292,local_80,&local_84);
    pfVar4 = &local_28;
    local_34 = local_70;
    local_30 = local_6c;
    local_24 = local_60;
    local_28 = local_64;
    local_2c = local_68;
    local_20 = local_5c;
    local_58 = 9999.0;
    local_54 = 9999.0;
    local_50 = 9999.0;
    local_4c = -9999.0;
    local_48 = -9999.0;
    local_44 = -9999.0;
    while( true ) {
      fVar6 = -local_80[0] * local_6c + local_84 * local_70;
      fVar7 = local_6c * local_84 + local_70 * local_80[0];
      if (fVar6 < local_58) {
        local_58 = fVar6;
      }
      if (local_4c < fVar6) {
        local_4c = fVar6;
      }
      if (fVar7 < local_54) {
        local_54 = fVar7;
      }
      if (local_48 < fVar7) {
        local_48 = fVar7;
      }
      if (local_68 <= local_50) {
        local_50 = local_68;
      }
      if (local_44 < local_68) {
        local_44 = local_68;
      }
      if (fVar6 < local_58) {
        local_58 = fVar6;
      }
      if (local_4c < fVar6) {
        local_4c = fVar6;
      }
      if (fVar7 < local_54) {
        local_54 = fVar7;
      }
      if (local_48 < fVar7) {
        local_48 = fVar7;
      }
      if (local_5c <= local_50) {
        local_50 = local_5c;
      }
      if (local_44 < local_5c) {
        local_44 = local_5c;
      }
      local_40 = local_84 * local_70 + -local_80[0] * local_60;
      local_3c = local_70 * local_80[0] + local_60 * local_84;
      if (local_40 < local_58) {
        local_58 = local_40;
      }
      if (local_4c < local_40) {
        local_4c = local_40;
      }
      if (local_3c < local_54) {
        local_54 = local_3c;
      }
      if (local_48 < local_3c) {
        local_48 = local_3c;
      }
      if (local_68 <= local_50) {
        local_50 = local_68;
      }
      if (local_44 < local_68) {
        local_44 = local_68;
      }
      local_38 = local_5c;
      if (local_40 < local_58) {
        local_58 = local_40;
      }
      if (local_4c < local_40) {
        local_4c = local_40;
      }
      if (local_3c < local_54) {
        local_54 = local_3c;
      }
      if (local_48 < local_3c) {
        local_48 = local_3c;
      }
      if (local_5c <= local_50) {
        local_50 = local_5c;
      }
      local_44 = (float)(~-(uint)(local_5c <= local_44) & (uint)local_5c |
                        (uint)local_44 & -(uint)(local_5c <= local_44));
      if (pfVar4 == local_1c) break;
      local_70 = *pfVar4;
      pfVar4 = pfVar4 + 3;
    }
    local_50 = 0.0;
    local_44 = 1.0;
    UTIL_SetSize((CBaseEntity *)this,(Vector *)&local_58,(Vector *)&local_4c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)