CBaseAnimating::DispatchAnimEvents
0x005e3bc0 · 851 bytes · __thiscall
_ZN14CBaseAnimating18DispatchAnimEventsEPS_
Decompiled
undefined (2 params)
/* CBaseAnimating::DispatchAnimEvents(CBaseAnimating*) */
void __thiscall CBaseAnimating::DispatchAnimEvents(CBaseAnimating *this,CBaseAnimating *param_1)
{
undefined4 uVar1;
char cVar2;
int iVar3;
int iVar4;
CStudioHdr *pCVar5;
undefined4 uVar6;
CStudioHdr *pCVar7;
CStudioHdr *this_00;
longdouble lVar8;
float fVar9;
float fVar10;
float fVar11;
float local_4c;
float local_48;
animevent_t local_34 [8];
float local_2c;
float local_28;
CBaseAnimating *local_20;
fVar11 = *(float *)(this + 0x528);
if (fVar11 < 0.0) {
fVar11 = 1.0;
}
else {
if (1.0 < fVar11) {
return;
}
fVar11 = 1.0 - fVar11;
}
if (*(float *)(this + 0x468) * fVar11 == 0.0) {
return;
}
this_00 = *(CStudioHdr **)(this + 0x13e0);
if (this_00 == (CStudioHdr *)0x0) {
iVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar3 == 0) {
this_00 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
this_00 = *(CStudioHdr **)(this + 0x13e0);
}
if (this_00 == (CStudioHdr *)0x0) {
return;
}
}
if (*(int *)this_00 == 0) {
return;
}
cVar2 = CStudioHdr::SequencesAvailable(this_00);
if (cVar2 == '\0') {
return;
}
iVar3 = CStudioHdr::pSeqdesc(this_00,*(int *)(this + 0x494));
if (*(int *)(iVar3 + 0x18) == 0) {
return;
}
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
iVar3 = *(int *)(this + 0x494);
if (pCVar5 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar7 = (CStudioHdr *)0x0;
if (pCVar5 != (CStudioHdr *)0x0) goto LAB_005e3c70;
}
else {
LAB_005e3c70:
pCVar7 = (CStudioHdr *)0x0;
if (*(int *)pCVar5 != 0) {
pCVar7 = pCVar5;
}
}
lVar8 = (longdouble)SequenceDuration(this,pCVar7,iVar3);
if ((float)lVar8 <= 0.0) {
local_4c = 10.0;
}
else {
local_4c = 1.0 / (float)lVar8;
}
fVar11 = *(float *)(this + 0x528);
fVar10 = *(float *)(this + 0x468);
if (0.0 <= fVar11) {
if (1.0 < fVar11) {
local_4c = 0.0;
goto LAB_005e3cda;
}
fVar10 = fVar10 * (1.0 - fVar11);
}
local_4c = local_4c * fVar10;
LAB_005e3cda:
fVar11 = *(float *)(this + 0x444);
local_48 = *(float *)(this + 0x490);
if ((this[0x489] == (CBaseAnimating)0x0) && (this[0x488] != (CBaseAnimating)0x0)) {
local_48 = 1.01;
}
iVar3 = 0;
*(float *)(this + 0x444) = local_48;
do {
iVar3 = GetAnimationEvent(this_00,*(int *)(this + 0x494),local_34,fVar11,local_48,iVar3);
if (iVar3 == 0) {
return;
}
local_20 = this;
if (0.0 < local_4c) {
fVar10 = *(float *)(this + 0x490);
fVar9 = local_2c;
if (fVar10 < local_2c) {
fVar9 = local_2c - 1.0;
}
lVar8 = (longdouble)GetAnimTimeInterval(this);
local_28 = (float)lVar8 + *(float *)(this + 0x90) + (fVar9 - fVar10) * (1.0 / local_4c);
}
(**(code **)(*(int *)param_1 + 0x368))(param_1,local_34);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar5 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
if (pCVar5 == (CStudioHdr *)0x0) {
LAB_005e3e36:
uVar1 = *(undefined4 *)(this + 0x494);
uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Warning("%s has changed its model while processing AnimEvents on sequence %d. Aborting dispatch.\n"
,uVar6,uVar1);
return;
}
}
if ((*(int *)pCVar5 == 0) || (pCVar5 != this_00)) goto LAB_005e3e36;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.