CBaseAnimating::ReportMissingActivity
0x005e0e30 · 55 bytes · __thiscall
_ZN14CBaseAnimating21ReportMissingActivityEi
Decompiled
undefined (2 params)
/* CBaseAnimating::ReportMissingActivity(int) */
void __thiscall CBaseAnimating::ReportMissingActivity(CBaseAnimating *this,int param_1)
{
undefined4 uVar1;
undefined1 *puVar2;
uVar1 = ActivityList_NameForIndex(param_1);
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(this + 0x7c);
}
Msg("%s has no sequence for act:%s\n",puVar2,uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.