CBaseAnimating::InvalidateBoneCacheIfOlderThan
0x005dfbc0 · 111 bytes · __thiscall
_ZN14CBaseAnimating30InvalidateBoneCacheIfOlderThanEf
Decompiled
undefined (2 params)
/* CBaseAnimating::InvalidateBoneCacheIfOlderThan(float) */
void __thiscall CBaseAnimating::InvalidateBoneCacheIfOlderThan(CBaseAnimating *this,float param_1)
{
char cVar1;
CBoneCache *this_00;
this_00 = (CBoneCache *)Studio_GetBoneCache(*(memhandle_t__ **)(this + 0x520),false);
if (this_00 != (CBoneCache *)0x0) {
cVar1 = CBoneCache::IsValid(this_00,*(float *)(gpGlobals + 0xc),param_1);
if (cVar1 != '\0') {
return;
}
}
Studio_InvalidateBoneCache(*(memhandle_t__ **)(this + 0x520));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.