CBaseAnimating::GetStepOrigin
0x005de090 · 57 bytes · __cdecl
_ZNK14CBaseAnimating13GetStepOriginEv
Decompiled
undefined (0 params)
/* CBaseAnimating::GetStepOrigin() const */
void CBaseAnimating::GetStepOrigin(void)
{
undefined4 *in_stack_00000004;
int in_stack_00000008;
*in_stack_00000004 = *(undefined4 *)(in_stack_00000008 + 0x39c);
in_stack_00000004[1] = *(undefined4 *)(in_stack_00000008 + 0x3a0);
in_stack_00000004[2] = *(undefined4 *)(in_stack_00000008 + 0x3a4);
in_stack_00000004[2] = (float)in_stack_00000004[2] + *(float *)(in_stack_00000008 + 0x47c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.