CBaseAnimating::CanBecomeRagdoll
0x005ddfc0 · 87 bytes · __thiscall
_ZN14CBaseAnimating16CanBecomeRagdollEv
Decompiled
undefined (1 param)
/* CBaseAnimating::CanBecomeRagdoll() */
uint __thiscall CBaseAnimating::CanBecomeRagdoll(CBaseAnimating *this)
{
int *piVar1;
int iVar2;
uint uVar3;
piVar1 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 005ddfe6 to 005ddfeb has its CatchHandler @ 005de01c */
iVar2 = (**(code **)(*(int *)this + 0x340))(this,0x18);
if (iVar2 == -1) {
uVar3 = 0;
}
else {
uVar3 = (*(uint *)(this + 0x150) >> 0x1d ^ 1) & 1;
}
(**(code **)(*piVar1 + 0x6c))(piVar1);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.